I recently played Outer Wilds and Subnautica, and the exercise I recommend for both of these games is : Get to the end of the game without ever failing. In subnautica that’s dying once, in Outer Wilds it’s a spoiler to describe what failing is (successfully getting to the end could certainly be argued to be a fail). I failed in both of these. I played Outer Wilds first and was surprised at my fail, which inspired me to play Subnautica without dying. I got pretty far but also died from a mix of 1 unexpected game mechanic, uncareful measure of another mechanic, lack of redundancy in my contingency plans.
I think I’d end up constructing a new exercise for Outer Wilds but could see doing something with ir. (I have started but not completed Outer Wilds)
I think this exercise works best for games where puzzles come in relatively discrete chunks where you can see most of the puzzle at once.
I recently played Outer Wilds and Subnautica, and the exercise I recommend for both of these games is : Get to the end of the game without ever failing.
In subnautica that’s dying once, in Outer Wilds it’s a spoiler to describe what failing is (successfully getting to the end could certainly be argued to be a fail).
I failed in both of these. I played Outer Wilds first and was surprised at my fail, which inspired me to play Subnautica without dying. I got pretty far but also died from a mix of 1 unexpected game mechanic, uncareful measure of another mechanic, lack of redundancy in my contingency plans.