It’s 6 months later and I still feel impressed by how this comment articulated what’s important about Baba is You.
Someone recently mentioned another major thing about Baba though, which is that it has a high density of puzzles that imply a few particular potential solutions, which are dead ends. (Whereas many puzzle games have the property of “I feel totally stuck” to “oh, the solution is suddenly obvious.”)
This makes it particularly valuable as a research-taste training tool. (I’m not sure offhand how intrinsic the mechanics of Baba is to this property. You could almost surely design Baba puzzles that don’t have this property, it might just be about a particular skill of the game designer).
It’s 6 months later and I still feel impressed by how this comment articulated what’s important about Baba is You.
Someone recently mentioned another major thing about Baba though, which is that it has a high density of puzzles that imply a few particular potential solutions, which are dead ends. (Whereas many puzzle games have the property of “I feel totally stuck” to “oh, the solution is suddenly obvious.”)
This makes it particularly valuable as a research-taste training tool. (I’m not sure offhand how intrinsic the mechanics of Baba is to this property. You could almost surely design Baba puzzles that don’t have this property, it might just be about a particular skill of the game designer).