Puzzle games and real math are pretty non central examples of nerdy interests in my ontology. I think of nerdy interests as fake compression, they provide a simpler world with a working memory number of variables to optimize instead of the mess of the real world. Results can be knowably optimal etc.
Hmm, but don’t puzzle games and math fit those criteria pretty well?(I guess if you’re really trying hard at either there’s more legitimate contact with reality?) What would you consider a central example of a nerdy interest?
Imaginal worlds, escapism. Video games, tabletop gaming, fantasy movies and books, comics and anime, collecting things, model building or mechanically intricate things.
Puzzle games and real math are pretty non central examples of nerdy interests in my ontology. I think of nerdy interests as fake compression, they provide a simpler world with a working memory number of variables to optimize instead of the mess of the real world. Results can be knowably optimal etc.
Hmm, but don’t puzzle games and math fit those criteria pretty well?(I guess if you’re really trying hard at either there’s more legitimate contact with reality?) What would you consider a central example of a nerdy interest?
Imaginal worlds, escapism. Video games, tabletop gaming, fantasy movies and books, comics and anime, collecting things, model building or mechanically intricate things.
Makes sense. But I think the OP is using the term to mean something different than you(centrally math and puzzle solving)