If “rational” actors always defect and only “irrational” actors can establish cooperation and increase their returns, this makes me question the definition of “rational”.
However, it seems like the priors of a true prisoner’s dilemma are hard to come by (absolutely zero knowledge of the other player and zero communication). Don’t we already know more about the paperclip maximizer than the scenario allows? Any superintelligence would understand tit-for-tat playing, and know that other intelligences should understand it as well. Knowing this, it seems like it would first try a tit-for-tat strategy when playing with an opponent of some intelligence.
If the intelligence knew the other player was stupid, it wouldn’t bother. Humans don’t try and cooperate with non-domesticated wolves or hawks when they hunt, after all.
Eliezer,
As someone who rejects defection as the inevitable rational solution to both the one-shot PD and the iterated PD, I’m interested in the inconsistency of those who accept defection as the rational equilibrium in the one-shot PD, but find excuses to reject it in the finitely iterated known-horizon PD.
I am guilty of the above. In the one-shot PD there is no communication, and no chance for cooperation to help. In the iterated PD, there is a chance the other player will be playing tit-for-tat as well.
If “rational” actors always defect and only “irrational” actors can establish cooperation and increase their returns, this makes me question the definition of “rational”.
However, it seems like the priors of a true prisoner’s dilemma are hard to come by (absolutely zero knowledge of the other player and zero communication). Don’t we already know more about the paperclip maximizer than the scenario allows? Any superintelligence would understand tit-for-tat playing, and know that other intelligences should understand it as well. Knowing this, it seems like it would first try a tit-for-tat strategy when playing with an opponent of some intelligence.
If the intelligence knew the other player was stupid, it wouldn’t bother. Humans don’t try and cooperate with non-domesticated wolves or hawks when they hunt, after all.
Eliezer,
I am guilty of the above. In the one-shot PD there is no communication, and no chance for cooperation to help. In the iterated PD, there is a chance the other player will be playing tit-for-tat as well.