Instead, you use poker chips to represent trust! I find that appealing somehow...
Yeah, that one just uses d6 - though there’s an interesting “duel” mechanic where you and an opponent roll secretly, then decide together whether you’ll each roll again—to emulate two ronin staring each other down before deciding the battle with a single cut. (The game has a very specific setting—you’re a group of ronin who’ve been hired to climb Mt. Fuji and kill the Witch (though he’s a dude?) that lives on top. You all have secret ulterior motives! I think it’s been adapted to similar scenarios such as bank heists.)
Uh, Wuthering Heights uses d100, and you roll under or over your Despair / Rage depending on what you want to do. For example, killing someone means rolling below Rage (easier to do the angrier you are), whereas noticing other peoples’ feelings and stuff requires a roll over Despair. Ooh, plus, if you’re into nerdy dice-related stuff, there’s a big Random Table of Problems, like “You are an alcoholic”, “You are a homosexual”, “You are Irish”, “You are in love with a member of your family”, or “You are a poet”, and everyone has to roll d100 a few times to get their Problems.
Oh! And if you just want to chuck lots of different kinds of dice around, you can’t go wrong with Dogs in the Vineyard—where you play itinerant teenage pseudo-Mormon enforcers of the faith in a west that never was. All your traits have some amount of dice of some size next to them, and when they come up in a conflict, you roll them into your pool and can use them when raising / seeing. For instance—possessions of any sort are 1d6, 1d4 if they’re sorta worthless, 1d8 if they’re excellent (criterion: in order to be excellent, a thing has to be good enough that people might remark on how excellent it is), 2 dice if they’re big, and an extra d4 if it’s a gun (so a big, excellent pistol is 2d8+1d4).
Instead, you use poker chips to represent trust! I find that appealing somehow...
Yeah, that one just uses d6 - though there’s an interesting “duel” mechanic where you and an opponent roll secretly, then decide together whether you’ll each roll again—to emulate two ronin staring each other down before deciding the battle with a single cut. (The game has a very specific setting—you’re a group of ronin who’ve been hired to climb Mt. Fuji and kill the Witch (though he’s a dude?) that lives on top. You all have secret ulterior motives! I think it’s been adapted to similar scenarios such as bank heists.)
Uh, Wuthering Heights uses d100, and you roll under or over your Despair / Rage depending on what you want to do. For example, killing someone means rolling below Rage (easier to do the angrier you are), whereas noticing other peoples’ feelings and stuff requires a roll over Despair. Ooh, plus, if you’re into nerdy dice-related stuff, there’s a big Random Table of Problems, like “You are an alcoholic”, “You are a homosexual”, “You are Irish”, “You are in love with a member of your family”, or “You are a poet”, and everyone has to roll d100 a few times to get their Problems.
Oh! And if you just want to chuck lots of different kinds of dice around, you can’t go wrong with Dogs in the Vineyard—where you play itinerant teenage pseudo-Mormon enforcers of the faith in a west that never was. All your traits have some amount of dice of some size next to them, and when they come up in a conflict, you roll them into your pool and can use them when raising / seeing. For instance—possessions of any sort are 1d6, 1d4 if they’re sorta worthless, 1d8 if they’re excellent (criterion: in order to be excellent, a thing has to be good enough that people might remark on how excellent it is), 2 dice if they’re big, and an extra d4 if it’s a gun (so a big, excellent pistol is 2d8+1d4).
Huh, kinda geeked out there. ^-^;
Ok, poker chips qualify as a legitimate nerd-coolness alternative. I’m convinced. :P
A Mormon with a deagle
you know that’s unheard of!
Hah! And of course, this being a roleplaying game, I defy you to find a player who won’t take a big, excellent gun.