Admittedly this is a fairly simple set up without things like uncertainty and mistakes, so yes, it may not really apply to the real world. I just find it interesting that it implies that strong coordinated retribution can, at least in this toy set up, be useful for shaping the environment into one where cooperation thrives, even after accounting for power differentials and the ability to kill opponents outright, which otherwise change the game enough that straight Tit-For-Tat doesn’t automatically dominate.
It’s possible there are some situations where this may resemble the real world. Like, if you ignore mere accusations and focus on just actual clear cut cases where you know the aggression has occurred, such as with countries and wars, it seems to resemble how alliances form and retaliation occurs when anybody in the alliance is attacked?
I personally also see it as relevant for something like hypothetical powerful alien AGIs that can see everything that happens from space, and so there could be some kind of advanced game theoretic coordination at a distance with this. Though that admittedly is highly speculative.
It would be nice though if there was a reason to be cooperative even to weaker entities as that would imply that AGI could possibly have game theoretic reasons not to destroy us.
Admittedly this is a fairly simple set up without things like uncertainty and mistakes, so yes, it may not really apply to the real world. I just find it interesting that it implies that strong coordinated retribution can, at least in this toy set up, be useful for shaping the environment into one where cooperation thrives, even after accounting for power differentials and the ability to kill opponents outright, which otherwise change the game enough that straight Tit-For-Tat doesn’t automatically dominate.
It’s possible there are some situations where this may resemble the real world. Like, if you ignore mere accusations and focus on just actual clear cut cases where you know the aggression has occurred, such as with countries and wars, it seems to resemble how alliances form and retaliation occurs when anybody in the alliance is attacked?
I personally also see it as relevant for something like hypothetical powerful alien AGIs that can see everything that happens from space, and so there could be some kind of advanced game theoretic coordination at a distance with this. Though that admittedly is highly speculative.
It would be nice though if there was a reason to be cooperative even to weaker entities as that would imply that AGI could possibly have game theoretic reasons not to destroy us.