I am probably saying something completely bogus here, but may worth a quick thought: our observation of everything outside the Earth is based on information achieved through a limited number and kind of scientific measurement instruments, telescopes, radiotelescopes, Hubble and suchlike so it could not be very difficult to tweak the simulation so that they don’t actually need to build a full universe around us, they just feed a certain kind of data into our instruments. Same things about particle physics etc. What else we have? Some guys went to the Moon, and that was really the only large-scale bare-eye, first-hand observation of things outside the Earth, but they could have built it just shortly before that…
Again don’t take me too seriously here, but isn’t this how you build a typical modern videogame, of a Fallout 3 type? You just paint the Moon on the sky and if there is a telescope in the game then you just put a larger picture of the Moon into it, and if the players really insist on flying there only then you actually build it fully detailed in 3D and release it as a downloadable content or purchasable extra content. In a videogame, stars are just dots painted on the sky not too far from the player, and this does not prevent game developers from feeding various data into the measurement instruments of scientists in the game about them, and they don’t need to fully work them out until they release a downloadable content featuring an interstellar spaceship.
Again, megasorries for publishing to this noble forum something that sounds like some teenagers ideas after smoking pot. I am just saying in the actual immersive simulations we build for the enjoyment of human beings this is how we do it. We don’t actually work out a full universe, we just make a player believe we did, custom feeding in data as required.
I am probably saying something completely bogus here, but may worth a quick thought: our observation of everything outside the Earth is based on information achieved through a limited number and kind of scientific measurement instruments, telescopes, radiotelescopes, Hubble and suchlike so it could not be very difficult to tweak the simulation so that they don’t actually need to build a full universe around us, they just feed a certain kind of data into our instruments. Same things about particle physics etc. What else we have? Some guys went to the Moon, and that was really the only large-scale bare-eye, first-hand observation of things outside the Earth, but they could have built it just shortly before that…
Again don’t take me too seriously here, but isn’t this how you build a typical modern videogame, of a Fallout 3 type? You just paint the Moon on the sky and if there is a telescope in the game then you just put a larger picture of the Moon into it, and if the players really insist on flying there only then you actually build it fully detailed in 3D and release it as a downloadable content or purchasable extra content. In a videogame, stars are just dots painted on the sky not too far from the player, and this does not prevent game developers from feeding various data into the measurement instruments of scientists in the game about them, and they don’t need to fully work them out until they release a downloadable content featuring an interstellar spaceship.
Again, megasorries for publishing to this noble forum something that sounds like some teenagers ideas after smoking pot. I am just saying in the actual immersive simulations we build for the enjoyment of human beings this is how we do it. We don’t actually work out a full universe, we just make a player believe we did, custom feeding in data as required.