Nintendo games often seem designed intentionally to be anti-addictive. Shallow systems to the point of only being desirable in short sessions, divided into chunks, wholesome in their explicit reminders to take frequent breaks, having clean endings.
An activity in an atmosphere as an occasional treatment for some malaise, perhaps.
Nintendo games often seem designed intentionally to be anti-addictive. Shallow systems to the point of only being desirable in short sessions, divided into chunks, wholesome in their explicit reminders to take frequent breaks, having clean endings.
An activity in an atmosphere as an occasional treatment for some malaise, perhaps.
That’s good to know. I’ll keep it in mind.