I will point out that removing a player for two minutes at a time is already the standard penalization scheme for one major sport, so it’s clearly not that terrible a frictional problem.
That’s where I got the idea, but the penalty box triggers because that player did something. If I grab the snitch that expels one of the other team’s players, somebody has to make a decision which player, and then they need to leave the field, and so on—and if the benefit only lasts as long as I’m holding the thing, and I let it go and grab it again, what does that do to the time they’re out? And so on. I don’t think that’s a workable idea, but it might suggest other ones that do work.
That’s where I got the idea, but the penalty box triggers because that player did something. If I grab the snitch that expels one of the other team’s players, somebody has to make a decision which player, and then they need to leave the field, and so on—and if the benefit only lasts as long as I’m holding the thing, and I let it go and grab it again, what does that do to the time they’re out? And so on. I don’t think that’s a workable idea, but it might suggest other ones that do work.
Then just make it automatically the opposing Seeker(and ensure the same Snitch doesn’t recur for at least five minutes, to prevent lock-out).