I think that simplest modification is from “game-that-ends” to “eternal game”, which consists of:
Equilibrium—current stable state from which strong players benefit and weak players can’t change
Violation of equilibrium—something happens, players see new opportunities and try to move state of the gameboard to desired direction
New equilibrium—players recognize that new state is stable (moving away is too costly), return to supporting it.
The difference is that usually you can plan for future violations of equilibrium, even if you can’t “win” in current.
I think that simplest modification is from “game-that-ends” to “eternal game”, which consists of:
Equilibrium—current stable state from which strong players benefit and weak players can’t change
Violation of equilibrium—something happens, players see new opportunities and try to move state of the gameboard to desired direction
New equilibrium—players recognize that new state is stable (moving away is too costly), return to supporting it.
The difference is that usually you can plan for future violations of equilibrium, even if you can’t “win” in current.