I keep feeling like I’m on the edge of being able to give you something useful, but can’t quite see what direction to go.
I don’t have an encyclopedia of all my strategic lenses. (That actually sounds like kind of an interesting project, but it would take a very long time.)
I could babble a little?
I guess the closest thing I have to generalized heuristics for early vs late games are: In the early game, desperately scramble for the best ROI, and in the late game, ruthlessly sacrifice your infrastructure for short-term advantage. But I think those are mostly artifacts of the fact that I’m playing a formalized game with a strict beginning and end. Also notable is the fact that most games are specifically designed to prevent players from being eliminated early (for ludic reasons), which often promotes an early strategy of “invest ALL your resources ASAP; hold nothing in reserve” which is probably a terrible plan for most real-life analogs.
If I try to go very general and abstract on my approach for learning new games, I get something like “prioritize efficiency, then flexibility, then reliability” but again this seems like it works mostly because of the ways games are commonly designed (and even a little bit because of the type of player I am) and doesn’t especially apply to real life.
I keep feeling like I’m on the edge of being able to give you something useful, but can’t quite see what direction to go.
I don’t have an encyclopedia of all my strategic lenses. (That actually sounds like kind of an interesting project, but it would take a very long time.)
I could babble a little?
I guess the closest thing I have to generalized heuristics for early vs late games are: In the early game, desperately scramble for the best ROI, and in the late game, ruthlessly sacrifice your infrastructure for short-term advantage. But I think those are mostly artifacts of the fact that I’m playing a formalized game with a strict beginning and end. Also notable is the fact that most games are specifically designed to prevent players from being eliminated early (for ludic reasons), which often promotes an early strategy of “invest ALL your resources ASAP; hold nothing in reserve” which is probably a terrible plan for most real-life analogs.
If I try to go very general and abstract on my approach for learning new games, I get something like “prioritize efficiency, then flexibility, then reliability” but again this seems like it works mostly because of the ways games are commonly designed (and even a little bit because of the type of player I am) and doesn’t especially apply to real life.