As others have pointed out, there’s a difference between a) problems to be tackled for the sake of the solution, vs b) problems to be tackled for the sake (or fun) of the problem. Humans like challenges and puzzles and to solve things themselves rather than having the answers handed down to them. Global efforts to fight cancer can be inspiring, and I would guess a motivation for most medical researchers is their own involvement in this same process. But if we could push a button to eliminate cancer forever, no sane person would refuse to.
I think we should aim to have all a) solved asap (at least those problems above a certain threshold of importance), and maintain b). At the same time, I suspect that the value we attach to b) also bears some relation to the importance of the solution to those problems. E.g. that a theoretical problem can be much more immersive, and eventually rewarding, when the whole of civilisation is at stake, than when it’s a trivial puzzle.
So I wonder how to maintain b) once the important solutions can be provided much faster and easily by another entity or superintelligence. Maybe with fully immersive similations that reproduce e.g. the situation and experience of trying to find a cure to cancer, or with large-scale puzzles (such as scape rooms) but which are not life-or-death (nor happiness-or-suffering).
As others have pointed out, there’s a difference between a) problems to be tackled for the sake of the solution, vs b) problems to be tackled for the sake (or fun) of the problem. Humans like challenges and puzzles and to solve things themselves rather than having the answers handed down to them. Global efforts to fight cancer can be inspiring, and I would guess a motivation for most medical researchers is their own involvement in this same process. But if we could push a button to eliminate cancer forever, no sane person would refuse to.
I think we should aim to have all a) solved asap (at least those problems above a certain threshold of importance), and maintain b). At the same time, I suspect that the value we attach to b) also bears some relation to the importance of the solution to those problems. E.g. that a theoretical problem can be much more immersive, and eventually rewarding, when the whole of civilisation is at stake, than when it’s a trivial puzzle.
So I wonder how to maintain b) once the important solutions can be provided much faster and easily by another entity or superintelligence. Maybe with fully immersive similations that reproduce e.g. the situation and experience of trying to find a cure to cancer, or with large-scale puzzles (such as scape rooms) but which are not life-or-death (nor happiness-or-suffering).