But of course everyone taking the course would probably already be familiar with the standard example implemented in the app. I would suggest updating the app to have several different patterns, of varying degrees of complexity, and a way for the user to choose the difficulty level before starting the app. I would expect that to be not too hard to implement, and useful enough to be worth implementing.
What do you think of the idea of an RPG type game where the quests are designed to trigger biases in people, and that required clear thinking to win at? I’d be a big fan of a game that required you to read quests and think about them, and moved away from the ‘track arrow, kill everything en route’ model that many have today. Of course, it still needs to be fun to entice people to play it. Functional edutainment seems to be a rough balance to strike.
I like the idea. This is something that could be useful to anyone, not just as part of the Rationality Curriculum.
Here is a related idea I posted about before:
Another random idea I had was to make a text adventure game, where you participate in conversations, and sometimes need to interrupt a conversation to point out a logical fallacy, to prevent the conversation from going off-track and preventing you from getting the information you needed from the conversation.
One obvious idea for an exercise is MBlume’s Positive Bias Test, which is available online.
But of course everyone taking the course would probably already be familiar with the standard example implemented in the app. I would suggest updating the app to have several different patterns, of varying degrees of complexity, and a way for the user to choose the difficulty level before starting the app. I would expect that to be not too hard to implement, and useful enough to be worth implementing.
What do you think of the idea of an RPG type game where the quests are designed to trigger biases in people, and that required clear thinking to win at? I’d be a big fan of a game that required you to read quests and think about them, and moved away from the ‘track arrow, kill everything en route’ model that many have today. Of course, it still needs to be fun to entice people to play it. Functional edutainment seems to be a rough balance to strike.
I like the idea. This is something that could be useful to anyone, not just as part of the Rationality Curriculum.
Here is a related idea I posted about before:
See also The Less Wrong Video Game