Suppose we assume that there is a Work/Leisure resource allocation ratio (including time and money) for each EM, and that economic pressures continually move this asymptotically closer to zero. Does it seem like there could be experiences derived from the Leisure resource allocation that could make the increasing amount of resource allocation to Work worthwhile? It doesn’t seem like this would work for vanilla humans: there’s only so long you’d be willing to work for even a really, really good 2-week vacation. But would this still apply to EMs?
Suppose we assume that there is a Work/Leisure resource allocation ratio (including time and money) for each EM, and that economic pressures continually move this asymptotically closer to zero. Does it seem like there could be experiences derived from the Leisure resource allocation that could make the increasing amount of resource allocation to Work worthwhile? It doesn’t seem like this would work for vanilla humans: there’s only so long you’d be willing to work for even a really, really good 2-week vacation. But would this still apply to EMs?