Some addtitional detail might be helpful. I get that the AI is not superintelligent (maybe genius level?) and not likely to go singlular.
As I just mentioned elsecomment, no superintelligence is yet known in the setting (or, at the very least, if any exists, it’s doing an excellent job of hiding itself), and most “AIs” are roughly the equivalent of better NPCs in VR MMOs. (Their main economic effect is that any McJob whose tasks can be identified and laid out, has most likely been filled by such an AI, which was a significant part of what inspired a failed revolution, and so on.)
It’s not clear if it can access and modify its source code, or if the Heroes can do the same: in this case they can easily rewrite its ethical routines and make it more manageable.
Plot-wise, there are some secretive groups on and near Earth who want to prevent colonization of the solar system from creating populations outside of their easy control; and so, as part of a concerted campaign to sabotage any such colonies, this AI was planted in a particular ship to kill off the crew, and to try to do so in such a way to discourage and dishearten whoever found the derelict vessel—and, if possible, kill them off, too. The setting’s tech includes reading and writing signals in peripheral nerves; in VR, this allows for full-sensory immersion using just tech-collars instead of clumsy suits and gyrospheres; so the AI was able to both lock its victims inside sensoria of its choosing, and puppeteer their bodies to bring the rest of the crew into VR.
As something of a weapon of war, or an intelligence device, or whatever niche it would be best filed in, it would defeat most of its creators purposes if the AI could alter its own source code, which would run the risk of it altering its motivations. Due to the story so far, the AI is a purely software thing, and Our Heroes have a copy of its executable, if not necessarily its source code. Our Heroes also have source code for ordinary, non-evil AIs, for anything they might want to use AIs for. As best as I can figure so far, about the only thing that makes the evil AI of any more use than merely deleting it and installing a fresh, non-evil AI, would be if some use could be made of its evil nature… of having a piece of software programmed with something like the reverse of the first two of Asimov’s Three Laws.
In a sense, it could be considered a software WMD; if it were released amongst the billions of McJob-filling robots on Earth, nevermind the military drone-infantry… well, there would be a /lot/ of death and suffering. If it got control of a Von Neumann factory, it might even turn into a full-fledged Saberhagenian Berserker… or it might not.
Perhaps keeping the thing’s code tucked away in a filing cabinet might be roughly equivalent to keeping a bit of smallpox in P4 labs to experiment with?
I’m slightly confused by the AI’s capabilities, so this may be irrelevant, but I’ll try.
The AI isn’t superintelligent.
But it can corrupt/hack any non heroic robots/drones/factories/people which is it exposed to, to the point where it could seriously fuck up Earth, WMD style.
And when it targeted the spaceship, it DIDN’T do this, it just targeted the spaceship (it didn’t hop back to Earth and then try to take over those robots, drones and factories.)
So logically, it has some kind of targeting that made it destroy only the ship and not Earth.
Understanding how that targeting works and if it is possible to understand safely, would pretty much be crucial to making any suggestions about the AI. Here are several examples, with parallels to comparable story elements:
1: If the targeting is hard written into the executable, then the AI might simply attempt to go back and derelictify a spaceship which already has no people. So it parallels a spent artillery shell.
2: Or it might have an hostile targeting, where for instance, if the Heroes are at war with the Creators of the AI, and they run Vile AI.exe and say “Target your creators.” and then the AI says “Of course.” but then targets the people who said that. So it parallels an enemy soldier.
3: Or it might have spatial targeting, where it can only target people in a defined area, so if the Heroes are at war with the Creators of the AI, and they run Vile AI.exe and say “Target your creators.” and then the AI says “Of course, please enter the coordinates of my creators.” So it parallels an aimable bomb.
4: Or it might have smart targeting, where it can only target people in a defined area, so if the Heroes are at war with the Creators of the AI, and they run Vile AI.exe and say “Target your creators.” and then the AI says “Of course.” and figures out where it’s creators are and attacks them, so it parallels a brutal mercenary.
5: Or it might not have any kind of targeting and the creators just got extremely lucky that it more or less did what it they wanted it to, in which case running it might result in just about anything, so it parallels a damaged nuclear bomb which may just release radiation, or may only go off conventionally but not detonate, or may detonate and destroy everything in a wide area.
6: Or even attempting to determine it’s targeting is simply too dangerous, in which case you might as well assume it’s 5, since that’s probably the worst case.
1: Destroy.
2: Destroy.
3: Possible Keep, depending on the Heroes sense of ethics.
4: Possible Keep, depending on the Heroes sense of ethics.
5: Destroy.
6: Destroy.
A good analysis, bringing up a few points I hadn’t explicitly considered. (Which is, after all, why I started this thread, even though I expected a karma hit for it.) I had been thinking of the AI’s focus on the one particular ship to be primarily based on limited interplanetary bandwidth, but I’ll probably end up adopting your 2, 3, or 4.
As a relatively minor aside; at this point in the plot, Our Heroes don’t really have any idea who the AI’s creators actually are. Even limiting the candidates to those with means, motive, and opportunity still leaves a fairly lengthy list—and as Our Heroes’ home base is an asteroid colony with a population of a mere few thousand, it would be rather impractical to simply go after every group on that list all at once… which, at least, leaves room for the next subplot to be written.
As I just mentioned elsecomment, no superintelligence is yet known in the setting (or, at the very least, if any exists, it’s doing an excellent job of hiding itself), and most “AIs” are roughly the equivalent of better NPCs in VR MMOs. (Their main economic effect is that any McJob whose tasks can be identified and laid out, has most likely been filled by such an AI, which was a significant part of what inspired a failed revolution, and so on.)
Plot-wise, there are some secretive groups on and near Earth who want to prevent colonization of the solar system from creating populations outside of their easy control; and so, as part of a concerted campaign to sabotage any such colonies, this AI was planted in a particular ship to kill off the crew, and to try to do so in such a way to discourage and dishearten whoever found the derelict vessel—and, if possible, kill them off, too. The setting’s tech includes reading and writing signals in peripheral nerves; in VR, this allows for full-sensory immersion using just tech-collars instead of clumsy suits and gyrospheres; so the AI was able to both lock its victims inside sensoria of its choosing, and puppeteer their bodies to bring the rest of the crew into VR.
As something of a weapon of war, or an intelligence device, or whatever niche it would be best filed in, it would defeat most of its creators purposes if the AI could alter its own source code, which would run the risk of it altering its motivations. Due to the story so far, the AI is a purely software thing, and Our Heroes have a copy of its executable, if not necessarily its source code. Our Heroes also have source code for ordinary, non-evil AIs, for anything they might want to use AIs for. As best as I can figure so far, about the only thing that makes the evil AI of any more use than merely deleting it and installing a fresh, non-evil AI, would be if some use could be made of its evil nature… of having a piece of software programmed with something like the reverse of the first two of Asimov’s Three Laws.
In a sense, it could be considered a software WMD; if it were released amongst the billions of McJob-filling robots on Earth, nevermind the military drone-infantry… well, there would be a /lot/ of death and suffering. If it got control of a Von Neumann factory, it might even turn into a full-fledged Saberhagenian Berserker… or it might not.
Perhaps keeping the thing’s code tucked away in a filing cabinet might be roughly equivalent to keeping a bit of smallpox in P4 labs to experiment with?
I’m slightly confused by the AI’s capabilities, so this may be irrelevant, but I’ll try.
The AI isn’t superintelligent.
But it can corrupt/hack any non heroic robots/drones/factories/people which is it exposed to, to the point where it could seriously fuck up Earth, WMD style.
And when it targeted the spaceship, it DIDN’T do this, it just targeted the spaceship (it didn’t hop back to Earth and then try to take over those robots, drones and factories.)
So logically, it has some kind of targeting that made it destroy only the ship and not Earth.
Understanding how that targeting works and if it is possible to understand safely, would pretty much be crucial to making any suggestions about the AI. Here are several examples, with parallels to comparable story elements:
1: If the targeting is hard written into the executable, then the AI might simply attempt to go back and derelictify a spaceship which already has no people. So it parallels a spent artillery shell.
2: Or it might have an hostile targeting, where for instance, if the Heroes are at war with the Creators of the AI, and they run Vile AI.exe and say “Target your creators.” and then the AI says “Of course.” but then targets the people who said that. So it parallels an enemy soldier.
3: Or it might have spatial targeting, where it can only target people in a defined area, so if the Heroes are at war with the Creators of the AI, and they run Vile AI.exe and say “Target your creators.” and then the AI says “Of course, please enter the coordinates of my creators.” So it parallels an aimable bomb.
4: Or it might have smart targeting, where it can only target people in a defined area, so if the Heroes are at war with the Creators of the AI, and they run Vile AI.exe and say “Target your creators.” and then the AI says “Of course.” and figures out where it’s creators are and attacks them, so it parallels a brutal mercenary.
5: Or it might not have any kind of targeting and the creators just got extremely lucky that it more or less did what it they wanted it to, in which case running it might result in just about anything, so it parallels a damaged nuclear bomb which may just release radiation, or may only go off conventionally but not detonate, or may detonate and destroy everything in a wide area.
6: Or even attempting to determine it’s targeting is simply too dangerous, in which case you might as well assume it’s 5, since that’s probably the worst case.
1: Destroy. 2: Destroy. 3: Possible Keep, depending on the Heroes sense of ethics. 4: Possible Keep, depending on the Heroes sense of ethics. 5: Destroy. 6: Destroy.
A good analysis, bringing up a few points I hadn’t explicitly considered. (Which is, after all, why I started this thread, even though I expected a karma hit for it.) I had been thinking of the AI’s focus on the one particular ship to be primarily based on limited interplanetary bandwidth, but I’ll probably end up adopting your 2, 3, or 4.
As a relatively minor aside; at this point in the plot, Our Heroes don’t really have any idea who the AI’s creators actually are. Even limiting the candidates to those with means, motive, and opportunity still leaves a fairly lengthy list—and as Our Heroes’ home base is an asteroid colony with a population of a mere few thousand, it would be rather impractical to simply go after every group on that list all at once… which, at least, leaves room for the next subplot to be written.