The more soldiers that come, the higher the chance of victory. We however will be outnumbered by at least 6, and previous squads that were outnumbered this badly only won 58 percent of the time.
There is no massive difference where the presence of one weapon and alien leads to victory, or where an alien is present but a weapon absent leads to defeat.
Looking at the cases where 1 soldier fought 1 alien: - Artillery reliably win against venomopede, tyrants, scarab (only 8 records), crawlers, abominations - Flamethrowers reliably beat crawlers, scarabs (only 5 records), normally win against venomopede, but normally lose to abominations, and consistently lose to tyrants. - Grenades reliably win against abominations, crawlers, scarabs (only 6 records), venomopede normally win against tyrants— Lance reliably win against venomopede, scarab (only 6 records), crawlers, abominations normally win against tyrants - Minigun reliably wins against crawlers, scarab (only 3 records), venomopede reliably loses against abominations, tyrants - Phaser reliably wins against venomopede, scarab, crawler, normally wins against abomination reliably loses against tyrants - Torpedoes reliably wins against abominations, crawlers, scarabs (Only 5 records), venomopede normally wins against tyrants
Tyrants look like the strongest enemy followed by abominations.
When 1 soldier faced 2 abominations they always lost unless they either had torpedoes, lance or artillery. Torpedoes seem best but aren’t perfect. When 1 soldier faced 2 crawlers they always won if they were equipped with grenades, lance or phaser. When 1 soldier faced 2 scarab they always won unless they were equipped with artillery or torpedoes. When 1 soldier faced 2 tyrants they always lost unless they were equipped with artillery which won about half the time. When 1 soldier faced 2 venomopedes they always won if they were equipped with grenades or lances
When 2 soldiers go into battle they are never equipped with the same weapons.
When 2 soldiers faced 3 tyrants the only combinations with victories were (torpedoes + mini gun and torpedoes + lance). 1 Artillery was insufficient. Suggest 1 artillery is insufficient to deal with 3 tyrants.
Looking at battles where only scarabs are present suggests the following limits on the number that can be defeated by a single type of weapon reliably: - Artillery and tropedoes: 1 - Grenades and lances: 2 - Rifles and flamethrowers: 3 - Phasers: 4 - Minigun: 5
It looks like that if you have enough weapons to reliably win against each type individually then you will win reliavbly against the group.
This suggests that the following would give us a 100 percent—epsillon chance of victory: - 3 artillery (Deals with Tyrants) - 2 mini guns (Deals with Scarabs)
- 3 torpedoes (Deals with Abominations) - 1 grenade (Deals with crawlers/venompede) - 1 lance (Deals with crawlers/venompede)
I suspect it can be done with fewer soldiers, however this is my provisional lineup if I don’t get a chance to look at this further.
There is some evidence that 2 artillery is sufficient to deal with 3 tyrants, but the amount of data is a bit small. I couldn’t see any other change I could make which wouldn’t lead to at least some measurable risk of loseing. Risking being eaten to impress my superiors feels like a poor trade off, especially as they should hopefully be at least somewhat impressed with winning a battle at 10:16 odds, so I will stick with my initial selection. (Though I’m pretty sure that someone who was willing to take some risk of being eaten for extra prestige would be well advised to take one fewer artillery.)
The more soldiers that come, the higher the chance of victory. We however will be outnumbered by at least 6, and previous squads that were outnumbered this badly only won 58 percent of the time.
There is no massive difference where the presence of one weapon and alien leads to victory, or where an alien is present but a weapon absent leads to defeat.
Looking at the cases where 1 soldier fought 1 alien:
- Artillery reliably win against venomopede, tyrants, scarab (only 8 records), crawlers, abominations
- Flamethrowers reliably beat crawlers, scarabs (only 5 records), normally win against venomopede, but normally lose to abominations, and consistently lose to tyrants.
- Grenades reliably win against abominations, crawlers, scarabs (only 6 records), venomopede normally win against tyrants—
Lance reliably win against venomopede, scarab (only 6 records), crawlers, abominations normally win against tyrants
- Minigun reliably wins against crawlers, scarab (only 3 records), venomopede reliably loses against abominations, tyrants
- Phaser reliably wins against venomopede, scarab, crawler, normally wins against abomination reliably loses against tyrants
- Torpedoes reliably wins against abominations, crawlers, scarabs (Only 5 records), venomopede normally wins against tyrants
Tyrants look like the strongest enemy followed by abominations.
When 1 soldier faced 2 abominations they always lost unless they either had torpedoes, lance or artillery. Torpedoes seem best but aren’t perfect.
When 1 soldier faced 2 crawlers they always won if they were equipped with grenades, lance or phaser.
When 1 soldier faced 2 scarab they always won unless they were equipped with artillery or torpedoes.
When 1 soldier faced 2 tyrants they always lost unless they were equipped with artillery which won about half the time.
When 1 soldier faced 2 venomopedes they always won if they were equipped with grenades or lances
When 2 soldiers go into battle they are never equipped with the same weapons.
When 2 soldiers faced 3 tyrants the only combinations with victories were (torpedoes + mini gun and torpedoes + lance). 1 Artillery was insufficient. Suggest 1 artillery is insufficient to deal with 3 tyrants.
Looking at battles where only scarabs are present suggests the following limits on the number that can be defeated by a single type of weapon reliably:
- Artillery and tropedoes: 1
- Grenades and lances: 2
- Rifles and flamethrowers: 3
- Phasers: 4
- Minigun: 5
It looks like that if you have enough weapons to reliably win against each type individually then you will win reliavbly against the group.
This suggests that the following would give us a 100 percent—epsillon chance of victory:
- 3 artillery (Deals with Tyrants)
- 2 mini guns (Deals with Scarabs)
- 3 torpedoes (Deals with Abominations)
- 1 grenade (Deals with crawlers/venompede)
- 1 lance (Deals with crawlers/venompede)
I suspect it can be done with fewer soldiers, however this is my provisional lineup if I don’t get a chance to look at this further.
There is some evidence that 2 artillery is sufficient to deal with 3 tyrants, but the amount of data is a bit small. I couldn’t see any other change I could make which wouldn’t lead to at least some measurable risk of loseing. Risking being eaten to impress my superiors feels like a poor trade off, especially as they should hopefully be at least somewhat impressed with winning a battle at 10:16 odds, so I will stick with my initial selection. (Though I’m pretty sure that someone who was willing to take some risk of being eaten for extra prestige would be well advised to take one fewer artillery.)