I followed Eliezer’s proposal above (both players score 0) -- that’s if you die at “top level”. If a player is simulating you and still has fuel after, then it’s told of your sub-death.
You could change this in play.scm.
I followed Eliezer’s proposal above (both players score 0) -- that’s if you die at “top level”. If a player is simulating you and still has fuel after, then it’s told of your sub-death.
You could change this in play.scm.