I am not sure that “controlling for game-theoretic instrumental reasons” is actually a move that is well defined/makes sense.
I don’t have a crisp definition of this, but I just mean that, e.g., we compare the following two worlds: (1) 99.99% of agents are non-sentient paperclippers, and each agent has equal (bargaining) power. (2) 99.99% of agents are non-sentient paperclippers, and the paperclippers are all confined to some box. According to plenty of intuitive-to-me value systems, you only (maybe) have reason to increase paperclips in (1), not (2). But if the paperclippers felt really sad about the world not having more paperclips, I’d care—to an extent that depends on the details of the situation—about increasing paperclips even in (2).
I agree with your guesses.
I don’t have a crisp definition of this, but I just mean that, e.g., we compare the following two worlds: (1) 99.99% of agents are non-sentient paperclippers, and each agent has equal (bargaining) power. (2) 99.99% of agents are non-sentient paperclippers, and the paperclippers are all confined to some box. According to plenty of intuitive-to-me value systems, you only (maybe) have reason to increase paperclips in (1), not (2). But if the paperclippers felt really sad about the world not having more paperclips, I’d care—to an extent that depends on the details of the situation—about increasing paperclips even in (2).