So future kings & queens could be a) trained thoroughly in creche and b) scientifically cross-bred and culled like racehorses.
Paradox interactive’s Crusader Kings computer game is an empire/dynasty building game with enough heritability, information about personal traits, and control over marriages that executing optimal strategy resembles playing the Sims much more than a Civilization or war-type game. In a sense it is a reverse “Robot Unicorn Attack” that granted permission to play the Sims.
I believe that computer games are a genre with an untapped ability to influence people’s thought. Doing is a powerful mode of learning. Likewise, if students were required to create an original computer program that evolved cars to navigate random terrains, they would find it hard not to believe in evolution. Require them to perform magic tricks, and they will likely not believe in supernatural magic.
Paradox interactive’s Crusader Kings computer game is an empire/dynasty building game with enough heritability, information about personal traits, and control over marriages that executing optimal strategy resembles playing the Sims much more than a Civilization or war-type game. In a sense it is a reverse “Robot Unicorn Attack” that granted permission to play the Sims.
I believe that computer games are a genre with an untapped ability to influence people’s thought. Doing is a powerful mode of learning. Likewise, if students were required to create an original computer program that evolved cars to navigate random terrains, they would find it hard not to believe in evolution. Require them to perform magic tricks, and they will likely not believe in supernatural magic.