Clerics have Healing. This restores 0.5HP per cleric to the party after each encounter if the party hasn’t already retreated, plus provides defense against Undead (see Enemies below).
No boost based on level? (I know it’s not D&D, but is this just to balance things, because they’re also helpful against undead?)
No boost based on level? (I know it’s not D&D, but is this just to balance things, because they’re also helpful against undead?)