The trolley problem probes how well the players dodge verbal blows in social combat.
I’m not sure which way you intended it, but I find this a good argument against them. I rarely choose to invent artificial conflict for fun, and never by putting someone else in an uncomfortable position.
I’m not sure which way you intended it, but I find this a good argument against them. I rarely choose to invent artificial conflict for fun, and never by putting someone else in an uncomfortable position.