A friend recommended me to read a note from Andy’s working notes, which argues that scaling systems too quickly led to rigid systems. Reading this note vaguely reminded me of EA.
Once you have lots of users with lots of use cases, it’s more difficult to change anything or to pursue radical experiments. You’ve got to make sure you don’t break things for people or else carefully communicate and manage change.
Those same varied users simply consume a great deal of time day-to-day: a fault which occurs for 1% of people will present no real problem in a small prototype, but it’ll be high-priority when you have 100k users.
First, it is debatable if EA experienced quick scale up in the last few years. In some ways, it feels to me like it did, and EA founds had a spike of founding in 2022.
But it feels to me like EA community didn’t have things figured out properly. Like SBF crisis could be averted easily by following common business practices or the latest drama with nonlinear. The community norms were off and were hard to change?
Did EA scale too quickly?
A friend recommended me to read a note from Andy’s working notes, which argues that scaling systems too quickly led to rigid systems. Reading this note vaguely reminded me of EA.
First, it is debatable if EA experienced quick scale up in the last few years. In some ways, it feels to me like it did, and EA founds had a spike of founding in 2022.
But it feels to me like EA community didn’t have things figured out properly. Like SBF crisis could be averted easily by following common business practices or the latest drama with nonlinear. The community norms were off and were hard to change?