In a game where you play a higher number of shorter games, you can ideally have a handicap that adjusts after every game. For example, in Super Smash Bros, if you turn handicap to “auto” then the stronger player starts with damage, which (in two player) goes up 10% every time they win, and down 10% every time they lose. It gets a little more complicated in 3+ player games, and I’m not sure the exact algorithm, but it works reasonably well. Maybe something to emulate in a game where handicaps can be reasonably granular?
In a game where you play a higher number of shorter games, you can ideally have a handicap that adjusts after every game. For example, in Super Smash Bros, if you turn handicap to “auto” then the stronger player starts with damage, which (in two player) goes up 10% every time they win, and down 10% every time they lose. It gets a little more complicated in 3+ player games, and I’m not sure the exact algorithm, but it works reasonably well. Maybe something to emulate in a game where handicaps can be reasonably granular?