It’s called a token economy. Game developers use dark arts in all kinds of ways to keep people playing; they even employ PhD psychologists.
they even employ PhD psychologists.
Citation? (I don’t doubt you, just curious)
http://www.valvesoftware.com/company/people.html
http://www.valvesoftware.com/publications/2009/GDC2009_ValvesApproachToPlaytesting.pdf
http://youarenotsosmart.com/2011/03/25/the-sunk-cost-fallacy/
http://www.psychologyofgames.com/
http://www.mauronewmedia.com/blog/2011/02/why-angry-birds-is-so-successful-a-cognitive-teardown-of-the-user-experience/
http://www.gamasutra.com/view/feature/3085/behavioral_game_design.php?page=1
Thanks!
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It’s called a token economy. Game developers use dark arts in all kinds of ways to keep people playing; they even employ PhD psychologists.
Citation? (I don’t doubt you, just curious)
http://www.valvesoftware.com/company/people.html
http://www.valvesoftware.com/publications/2009/GDC2009_ValvesApproachToPlaytesting.pdf
http://youarenotsosmart.com/2011/03/25/the-sunk-cost-fallacy/
http://www.psychologyofgames.com/
http://www.mauronewmedia.com/blog/2011/02/why-angry-birds-is-so-successful-a-cognitive-teardown-of-the-user-experience/
http://www.gamasutra.com/view/feature/3085/behavioral_game_design.php?page=1
Thanks!