War only happens if two agents don’t have common knowledge about who would win (otherwise they’d agree to skip the costs of war).
They might also have poorly aligned incentives, like a war between two countries that allows both governments to gain power and prestige, at the cost of destruction that is borne by the ordinary people of both countries. But this sort of principle-agent problem also seems like something AIs should be better at dealing with.
They might also have poorly aligned incentives, like a war between two countries that allows both governments to gain power and prestige, at the cost of destruction that is borne by the ordinary people of both countries. But this sort of principle-agent problem also seems like something AIs should be better at dealing with.