Oh right, this is a game. I was thinking he was optimizing for learning speed, not enjoyability.
Well, if there’s a line between fun enough to play and unpleasant enough not to, learning speed is almost certainly higher for playing the game relative to nothing.
Oh right, this is a game. I was thinking he was optimizing for learning speed, not enjoyability.
Well, if there’s a line between fun enough to play and unpleasant enough not to, learning speed is almost certainly higher for playing the game relative to nothing.