I played through two levels and went through the library examples. I really enjoyed it, and I think it is useful!
Things I liked:
The probabilities were round enough, and there were few enough options that I didn’t feel like I could only play if I did the math everytime.
There were just enough instances where I went “Okay this is what I should do” only to think, “Well… Is it?” and then realizing that I could totally do the math and find out.
Having to reevaluate what my goal was given new info info (that note on risking hits in order to capture more)
After playing for a bit I did genuinely feel into it.
When the mines started coming a lot faster, that corresponded with a though of “Oh shit, I really have to make sure I’m using the right strategy”.
Things I didn’t like:
I might have just missed this in the tutorial, but I didn’t catch how exactly captured mines played into your overall score.
Basically, I feel like you hit a sweet spot of complexity. I was incentivised to actually do the math to be right, the math was easy enough to do, but still just hard enough that you’re inclined to to ballpark things and build up your intuition.
##Just played the rest of the game
The decoy mines are awesome! That made me think more and try to keep track of more info in my head.
Thanks for the detailed feedback! You should be pleased to know the next iteration will make the utility of captured mines a lot more obvious, and do so a lot earlier (this is a pretty common complaint). Also, if you liked keeping track of decoys in your head, I should probably make sure you know you can turn the autocalc off in the Options menu & get the same sort of experience with the Bayesian levels.
I played through two levels and went through the library examples. I really enjoyed it, and I think it is useful!
Things I liked:
The probabilities were round enough, and there were few enough options that I didn’t feel like I could only play if I did the math everytime.
There were just enough instances where I went “Okay this is what I should do” only to think, “Well… Is it?” and then realizing that I could totally do the math and find out.
Having to reevaluate what my goal was given new info info (that note on risking hits in order to capture more)
After playing for a bit I did genuinely feel into it.
When the mines started coming a lot faster, that corresponded with a though of “Oh shit, I really have to make sure I’m using the right strategy”.
Things I didn’t like:
I might have just missed this in the tutorial, but I didn’t catch how exactly captured mines played into your overall score.
Basically, I feel like you hit a sweet spot of complexity. I was incentivised to actually do the math to be right, the math was easy enough to do, but still just hard enough that you’re inclined to to ballpark things and build up your intuition.
##Just played the rest of the game
The decoy mines are awesome! That made me think more and try to keep track of more info in my head.
Thanks for the detailed feedback! You should be pleased to know the next iteration will make the utility of captured mines a lot more obvious, and do so a lot earlier (this is a pretty common complaint). Also, if you liked keeping track of decoys in your head, I should probably make sure you know you can turn the autocalc off in the Options menu & get the same sort of experience with the Bayesian levels.