This kind of gamification algorithm is interesting, but doesn’t sit well with different types of productivity task that I encounter far more often. For example, it doesn’t apply well to creating a habit, where you just have to do the same task over and over, or where there aren’t clear paths to completion (and researching how to get there is part of the task).
Many games have the concept of a streak where you’re rewarded for maintaining continuity. The rewards escalate with the length of the streak and the player is penalized when they break it. Basic reward structures for habit formation could be modeled like this.
This kind of gamification algorithm is interesting, but doesn’t sit well with different types of productivity task that I encounter far more often. For example, it doesn’t apply well to creating a habit, where you just have to do the same task over and over, or where there aren’t clear paths to completion (and researching how to get there is part of the task).
Many games have the concept of a streak where you’re rewarded for maintaining continuity. The rewards escalate with the length of the streak and the player is penalized when they break it. Basic reward structures for habit formation could be modeled like this.