There’s a large difference between the “leveling up” in such games, where you gain new in-game capabilities, and actually getting better, where your in-game capabilities stay the same but you learn to use them more effectively.
ETA: I guess perhaps a better way of saying it is, there’s a large difference between the causal chains time->winning, and time->skill->winning.
There’s a large difference between the “leveling up” in such games, where you gain new in-game capabilities, and actually getting better, where your in-game capabilities stay the same but you learn to use them more effectively.
ETA: I guess perhaps a better way of saying it is, there’s a large difference between the causal chains time->winning, and time->skill->winning.