Human social behavior is complex. Maybe some or all of the winners of ICCF tournaments won by merely parroting the moves chosen by an engine, but they chose not to admit it out of a worry that admitting it would cause a change in the rules that would disadvantage them in future tournaments.
A document titled “2023 ICCF Rules” does not exactly explicitly encourage the parroting behavior I just described (though it does not explicitly disallow it either):
In ICCF event games, players must decide their own moves. Players are permitted
to consult prior to those decisions with any publicly available source of information
including chess engines (computer programs), books, DVDs, game archive databases,
endgame tablebases, etc. . . . No other consultation with another person
concerning analysis of an active position is allowed . . .
The only things I omitted from the paragraph I just quoted have to do with humans playing as a team.
I have quoted from the public written rules of the tournaments because public written information is all I have access to. Communities often develop unwritten rules that strongly influence human behavior—rules we would have no way of knowing about without asking a community member in a context in which the member has some basis for trusting us.
It might be the case that ICCF’s leaders see it (correctly IMO) as impossible to enforce a rule against chess engines, so they allow them as a practical measure, but they don’t like them, and most of the winners know that, which again would tend to cause anyone who won by merely parroting moves chosen by an engine to choose not to announce that fact.
Or it might be that the majority of those with a megaphone that reaches the correspondence-chess community maintain that chess engines have ruined the once noble and delightful correspondence-chess scene, with again the same effect.
If the organizers of a tournament explicitly declared that one of the purposes of the tournament is to determine whether human-computer teams can outperform computers alone, then that would start to be evidence worth considering (against, e.g., the evidence provided by the overwhelming dominance of computers over human-computer teams in chess with other rules (other time controls to be specific) -- particularly if there was decent prize money.
Human social behavior is complex. Maybe some or all of the winners of ICCF tournaments won by merely parroting the moves chosen by an engine, but they chose not to admit it out of a worry that admitting it would cause a change in the rules that would disadvantage them in future tournaments.
A document titled “2023 ICCF Rules” does not exactly explicitly encourage the parroting behavior I just described (though it does not explicitly disallow it either):
The only things I omitted from the paragraph I just quoted have to do with humans playing as a team.
I have quoted from the public written rules of the tournaments because public written information is all I have access to. Communities often develop unwritten rules that strongly influence human behavior—rules we would have no way of knowing about without asking a community member in a context in which the member has some basis for trusting us.
It might be the case that ICCF’s leaders see it (correctly IMO) as impossible to enforce a rule against chess engines, so they allow them as a practical measure, but they don’t like them, and most of the winners know that, which again would tend to cause anyone who won by merely parroting moves chosen by an engine to choose not to announce that fact.
Or it might be that the majority of those with a megaphone that reaches the correspondence-chess community maintain that chess engines have ruined the once noble and delightful correspondence-chess scene, with again the same effect.
If the organizers of a tournament explicitly declared that one of the purposes of the tournament is to determine whether human-computer teams can outperform computers alone, then that would start to be evidence worth considering (against, e.g., the evidence provided by the overwhelming dominance of computers over human-computer teams in chess with other rules (other time controls to be specific) -- particularly if there was decent prize money.