Consider giving an example of the sort of decision making procedure that is taught in camp, with the subject of the example whether one should attend the camp.
E.g.:
Write down all the reasons you think you are considering on a sheet of paper, in pro and con columns. Circle those that do not refer to consequences of going or not going to camp. Then shut your eyes to think for two minutes and think of at least five alternatives that you are likely to do instead of camp. Make pro and con lists for the most likely three of these. Then circle non-consequences. Generate consequences you should be considering but aren’t by imagining what is likely to happen if you go to camp. Be sure not to think that compelling stories with many features are most likely, and give greater consideration to self-generated stories with fewer contingent parts. Generate at least four seemingly likely stories of what will likely happen. Put a star next to each alternative for which the time and/or money is spent acquiring an experience, rather than material goods, as the science of happiness consistently shows that such acquisitions are more uplifting...etc.
Alternatively, a sample VOI calculation on how much time people should spend considering it would do.
Consider giving an example of the sort of decision making procedure that is taught in camp, with the subject of the example whether one should attend the camp.
E.g.:
Write down all the reasons you think you are considering on a sheet of paper, in pro and con columns. Circle those that do not refer to consequences of going or not going to camp. Then shut your eyes to think for two minutes and think of at least five alternatives that you are likely to do instead of camp. Make pro and con lists for the most likely three of these. Then circle non-consequences. Generate consequences you should be considering but aren’t by imagining what is likely to happen if you go to camp. Be sure not to think that compelling stories with many features are most likely, and give greater consideration to self-generated stories with fewer contingent parts. Generate at least four seemingly likely stories of what will likely happen. Put a star next to each alternative for which the time and/or money is spent acquiring an experience, rather than material goods, as the science of happiness consistently shows that such acquisitions are more uplifting...etc.
Alternatively, a sample VOI calculation on how much time people should spend considering it would do.