I reply: You wouldn’t see people working 60-hour weeks, at jobs where they have to smile and bear it when their bosses abuse them.
I appreciate the concrete, illustrative examples used in this discussion, but I also want to recognize that they are only the beginnings of a “real” answer to the question of what it would be like to not be poor.
In other words, in an attempt to describe what he sees as poverty, I think Eliezer has taken the strategy of pointing to a few points in Thingspace and saying “here are some points; the stuff over here around these points is roughly what I’m trying to gesture at”. He hasn’t taken too much of a stab at drawing the boundaries. I’d like to take a small stab at drawing some boundaries.
It seems to me that poverty is about QALYs. Let’s wave our hands a bit and say that QALYs are a function of 1) the “cards you’re dealt” and 2) how you “play your hand”. With that, I think that we can think about poverty as happening when someone is dealt cards that make it “difficult” for them to have “enough” QALYs.
This happens in our world when you have to spend 40 hours a week smiling and bearing it. It happens in Anoxan when you take shallow breaths to conserve oxygen for your kids. And it happened to hunter-gatherers in times of scarcity.
There are many circumstances that can make it difficult to live a happy life. And as Eliezer calls out, it is quite possible for one “bad apple circumstance”, like an Anoxan resident not having enough oxygen, to spoil the bunch. For you to enjoy abundance in a lot of areas but scarcity in one/few other areas, and for the scarcity to be enough to drive poverty despite the abundance. I suppose then that poverty is driven in large part by the strength of the “weakest link”.
I appreciate the concrete, illustrative examples used in this discussion, but I also want to recognize that they are only the beginnings of a “real” answer to the question of what it would be like to not be poor.
In other words, in an attempt to describe what he sees as poverty, I think Eliezer has taken the strategy of pointing to a few points in Thingspace and saying “here are some points; the stuff over here around these points is roughly what I’m trying to gesture at”. He hasn’t taken too much of a stab at drawing the boundaries. I’d like to take a small stab at drawing some boundaries.
It seems to me that poverty is about QALYs. Let’s wave our hands a bit and say that QALYs are a function of 1) the “cards you’re dealt” and 2) how you “play your hand”. With that, I think that we can think about poverty as happening when someone is dealt cards that make it “difficult” for them to have “enough” QALYs.
This happens in our world when you have to spend 40 hours a week smiling and bearing it. It happens in Anoxan when you take shallow breaths to conserve oxygen for your kids. And it happened to hunter-gatherers in times of scarcity.
There are many circumstances that can make it difficult to live a happy life. And as Eliezer calls out, it is quite possible for one “bad apple circumstance”, like an Anoxan resident not having enough oxygen, to spoil the bunch. For you to enjoy abundance in a lot of areas but scarcity in one/few other areas, and for the scarcity to be enough to drive poverty despite the abundance. I suppose then that poverty is driven in large part by the strength of the “weakest link”.