I think the necessity of a post like this comes from a modernity induced category error. We’ve turned play from a virtue into a vice by moloching it into a corner of the optimization space where it just hammers the reward loop as hard as possible without needing to be about anything we care about.
I think the necessity of a post like this comes from a modernity induced category error. We’ve turned play from a virtue into a vice by moloching it into a corner of the optimization space where it just hammers the reward loop as hard as possible without needing to be about anything we care about.