Apparently turning techno into an ear-bashing brick wall with that particular distortion (I’m not quite sure what it is … it’s flattening the amplitude of the whole, so that’d be an AM spectrum of a few Hz around everything) that sounds tolerable on headphones and in clubs but shitty on speakers at normal volume doesn’t constitute “ruining quality”. [themoreyouknow.gif]
But yes, it’s the One Weird Trick that made a bunch of stuff sound much more like I actually wanted it to. It’s a bit better applied per-instrument (especially bass, or percussion as a group) than to the whole—then it’s just another effect.
Interesting! I have no experience with techno, but my genre of specialty (metal) is also subject to the loudness war. Generally I’ve found that clipping effects (the free gclip vst is great for this) is good for reducing the imperceptible attack on drums, and some side chain compression to duck the bass when the kick hits are most of what’s necessary to be able to apply heavy compression and volume increasing without sacrificing too much quality.
Nice. Mastering can be a nightmare, and getting the loudness up without ruining quality is one of the hardest parts of releasing pro sounding music.
Apparently turning techno into an ear-bashing brick wall with that particular distortion (I’m not quite sure what it is … it’s flattening the amplitude of the whole, so that’d be an AM spectrum of a few Hz around everything) that sounds tolerable on headphones and in clubs but shitty on speakers at normal volume doesn’t constitute “ruining quality”. [themoreyouknow.gif]
But yes, it’s the One Weird Trick that made a bunch of stuff sound much more like I actually wanted it to. It’s a bit better applied per-instrument (especially bass, or percussion as a group) than to the whole—then it’s just another effect.
Interesting! I have no experience with techno, but my genre of specialty (metal) is also subject to the loudness war. Generally I’ve found that clipping effects (the free gclip vst is great for this) is good for reducing the imperceptible attack on drums, and some side chain compression to duck the bass when the kick hits are most of what’s necessary to be able to apply heavy compression and volume increasing without sacrificing too much quality.