At the end of August I started the process of creating a game that runs on deep mathematics. Right now it is a card game, but I am waiting until I have both a nice template for the cards and a reasonable at-least-second-draft of the rules before I start flaunting it everywhere.
But, basically this week, I started talking to people about it more openly, in hopes of getting people interested in it for when it’s ready for extensive public playtesting and to entwine my identity with it a bit more so that I actually get things done.
I intend to post about it here when it’s ready (which might be as soon as this calendar-year for the early art-free releases.)
At the end of August I started the process of creating a game that runs on deep mathematics. Right now it is a card game, but I am waiting until I have both a nice template for the cards and a reasonable at-least-second-draft of the rules before I start flaunting it everywhere.
But, basically this week, I started talking to people about it more openly, in hopes of getting people interested in it for when it’s ready for extensive public playtesting and to entwine my identity with it a bit more so that I actually get things done.
I intend to post about it here when it’s ready (which might be as soon as this calendar-year for the early art-free releases.)
Hey, is it a glass bead game?
Here we all know the glass bead game is computer programming :)
No, and I had never heard of that term.
It currently looks like something between Magic and Munchkin, just with the complexity being more purposeful.