Could transparency/openness of information be a major factor?
I’ve noticed that video games become much worse as a result of visibility of data. With wikis, build-in search, automatic markets, and other such things, metas (as in meta-gaming) start to form quickly. The optimal strategies become rather easy to find, and people start exploiting them as a matter of course.
Another example is dating. Compare modern dating apps to the 1980s. Dating used to be much less algorithmic, you didn’t run people through a red-flag checklist, you just spent time with them and evaluated how enjoyable that was.
I think the closed-information trait is extremely valuable as it can actually defeat Moloch. Or more accurately, the world seems to be descending into an unfavorable nash’s equilibrium as a result of optimal strategies being visible.
By the way, the closed-information vs open-information duality can be compared to ribbonfarm’s Warrens vs. Plazas view of social spaces (not sure if you know about that article)
Could transparency/openness of information be a major factor?
I’ve noticed that video games become much worse as a result of visibility of data. With wikis, build-in search, automatic markets, and other such things, metas (as in meta-gaming) start to form quickly. The optimal strategies become rather easy to find, and people start exploiting them as a matter of course.
Another example is dating. Compare modern dating apps to the 1980s. Dating used to be much less algorithmic, you didn’t run people through a red-flag checklist, you just spent time with them and evaluated how enjoyable that was.
I think the closed-information trait is extremely valuable as it can actually defeat Moloch. Or more accurately, the world seems to be descending into an unfavorable nash’s equilibrium as a result of optimal strategies being visible.
By the way, the closed-information vs open-information duality can be compared to ribbonfarm’s Warrens vs. Plazas view of social spaces (not sure if you know about that article)