Basically went and made the dataset five times bigger and got… a mediocre improvement.
The next step is to figure out Connectionist Temporal Classification and attempt to implement Text-To-Speech with it. And somehow incorporate pitch recognition as well so I can create the next Vocaloid. :V
Also, because why not brag while I’m here, I have an attempt at an Earthquake Predictor in the works… right now it only predicts the high frequency, low magnitude quakes, rather than the low frequency, high magnitude quakes that would actually be useful… you can see the site where I would be posting daily updates if I weren’t so lazy...
Other than that… I was recently also working on holographic word vectors in the same vein as Jones & Mewhort (2007), but shelved that because I could not figure out how to normalize/standardize the blasted things reliably enough to get consistent results across different random initializations.
Oh, also was working on a Visual Novel game with an artist friend who was previously my girlfriend… but due to um… breaking up, I’ve had trouble finding the motivation to keep working on it.
I recently made an attempt to restart my Music-RNN project:
https://www.youtube.com/playlist?list=PL-Ewp2FNJeNJp1K1PF_7NCjt2ZdmsoOiB
Basically went and made the dataset five times bigger and got… a mediocre improvement.
The next step is to figure out Connectionist Temporal Classification and attempt to implement Text-To-Speech with it. And somehow incorporate pitch recognition as well so I can create the next Vocaloid. :V
Also, because why not brag while I’m here, I have an attempt at an Earthquake Predictor in the works… right now it only predicts the high frequency, low magnitude quakes, rather than the low frequency, high magnitude quakes that would actually be useful… you can see the site where I would be posting daily updates if I weren’t so lazy...
http://www.earthquakepredictor.net/
Other than that… I was recently also working on holographic word vectors in the same vein as Jones & Mewhort (2007), but shelved that because I could not figure out how to normalize/standardize the blasted things reliably enough to get consistent results across different random initializations.
Oh, also was working on a Visual Novel game with an artist friend who was previously my girlfriend… but due to um… breaking up, I’ve had trouble finding the motivation to keep working on it.
So many silly projects… so little time.