Re “for game theoretical reasons”, the paperclipper might take revenge if it predicted that doing so would be a signalling-disincentive for other office-supply-maximizers from stealing paperclips. In other words, the paperclip-maximizer is spending paperclips to take revenge solely because in its calculation, this actually leads to the expected total number of paperclips going up.
That assumes the scenario is iterated, I’m talking it’d precomit to do so even in a one-of scenario. The resxzt of you argument was my point, that the same reasoning goes for anger.
I think this argument is misleading.
Re “for game theoretical reasons”, the paperclipper might take revenge if it predicted that doing so would be a signalling-disincentive for other office-supply-maximizers from stealing paperclips. In other words, the paperclip-maximizer is spending paperclips to take revenge solely because in its calculation, this actually leads to the expected total number of paperclips going up.
That assumes the scenario is iterated, I’m talking it’d precomit to do so even in a one-of scenario. The resxzt of you argument was my point, that the same reasoning goes for anger.