And if “I want to talk to Brian” is parsed that way doesn’t that require telling Brian that someone wants to talk to him, which for at least a few seconds takes control away from Brian of part of his sensory input?
So a problem is that it would be impossible to know what options to make more obviously available to you. If the action space isn’t screened off the number of options you have is huge. There’s no way to present these options to a person in a way that satisfies “maximum control”. As soon as we get into suggesting actions we’re back to the problem of optimizing for what makes humans happy.
And if “I want to talk to Brian” is parsed that way doesn’t that require telling Brian that someone wants to talk to him, which for at least a few seconds takes control away from Brian of part of his sensory input?
So a problem is that it would be impossible to know what options to make more obviously available to you. If the action space isn’t screened off the number of options you have is huge. There’s no way to present these options to a person in a way that satisfies “maximum control”. As soon as we get into suggesting actions we’re back to the problem of optimizing for what makes humans happy.
This is highly helpful BTW.