As far as images go I think 3D programs are the way to go. BodyParts3D is a promising project as it comes with an open license but unfortunately it’s not complete and it’s UI isn’t user-friendly.
BioDigital is my other source but unfortunately it has a closed license that prevents sharing of the finished deck.
While we are at the topic of the ontology of anatomy, what’s wrong with the English language to have polysemy in “arm” and have it mean both the whole arm and the upper arm?
I’m still at organizing my way to deal with the information. One example:
Card 1: Front: [anatomy] cubiti/joint.latin(Between Humeris and Radius)
Back (typing): Articulatio Humeroradialis
+Image
Card2: Front: [anatomy] holonym.latin(Articulatio Humeroradialis)
Back (typing): Articulatio cubiti +Image
Card 3/4/5: Front: [anatomy] cubiti/joint.latin(Image1/2/3)
Back (typing): Articulatio Humeroradialis
As far as images go I think 3D programs are the way to go. BodyParts3D is a promising project as it comes with an open license but unfortunately it’s not complete and it’s UI isn’t user-friendly. BioDigital is my other source but unfortunately it has a closed license that prevents sharing of the finished deck.
While we are at the topic of the ontology of anatomy, what’s wrong with the English language to have polysemy in “arm” and have it mean both the whole arm and the upper arm?
For BodyParts3D, there is a wikimedia category for a good few animations (it’s the place I actually first met it). (https://commons.wikimedia.org/wiki/Category:Animations_using_BodyParts3D_polygon_data) You can download whole categories with (https://commons.wikimedia.org/wiki/Commons:Imker_%28batch_download%29).. For how well does that category cover the desired items, I don’t know.