What does self-improvement via gradients vs prompt-engineering vs direct mods have to do with how many chances we get? I guess, we have at least a modicum more control over the gradient feedback loop, than over the other loops?
Shard theory seems to have nonzero opinions on the fruitfulness of the non-data methods.
What does self-improvement via gradients vs prompt-engineering vs direct mods have to do with how many chances we get? I guess, we have at least a modicum more control over the gradient feedback loop, than over the other loops?
Can you say more?