Yes, I mean that B could charge a lower price, and ‘capitalist reason’ would dictate buying the apple from B. I’d urge you not to conflate externalities with future value; there are many reasons one producer could have a higher future value than another, and they aren’t all socially beneficial. For instance, farmer B might be an excellent and responsible farmer who’s about to retire. Or maybe farmer A uses slave labor and is smart enough to never get caught.
Re: static rent, I meant in your code, not in the idea of hypercapitalism; each node is given pER at the beginning and it doesn’t change. Having some kind of time-varying pER that buyers can predict, together with having higher pER nodes charge lower prices, would start to get at the difference between capitalist and hypercapitalist reason, but that starts to get complicated, and I’d have to think a while longer to conclude that it doesn’t need even more complexity to make sense. (I’ve had other thoughts on how to improve your code, but they keep exploding into endless chains of ‘but if you add this, then you have to add that’)
And when I questioned if future-value-based buying was ‘desirable’, I meant for society. Take the example of the retiring farmer; ‘capitalist reason’ would say to buy from them iff they sell the best-priced apple, whereas hypercapitalist reason would penalize them for their lack of future value.
Also, random thought: it’d be cool to add utility measures. I’d suggest utility per node per month as log(spending/necessities).
Here is a video where I present a more ‘real world’ scenario. And I mean real world in the loosest sense. In it there are 3 actors that all have their role to play and the fallout is interesting.
Ultimately It would be cool to build a super detailed economic mode. I also think it would be cool to hook it up to something like World of Warcraft.
I do need to do a better job of ‘thinking evil’ because we all know there will be people that try to break the system and use its weakness for gain. The retiring farmer issue is a real problem and I’ve tried to balance it with a loyalty that mirrors what we see in our human life cycles. It is rarely optimal for the 55 year old man to stay with the wife of his youth once she hits menopause and he is still fertile, but we see it all the time...and there is usually something awesome and beautiful about it. Someone who grew up drinking Coke II will stick with it when Coke III comes along because....well nostalgia, loyalty, familiarity. At least that is the theory to be tested.
Yes, I mean that B could charge a lower price, and ‘capitalist reason’ would dictate buying the apple from B. I’d urge you not to conflate externalities with future value; there are many reasons one producer could have a higher future value than another, and they aren’t all socially beneficial. For instance, farmer B might be an excellent and responsible farmer who’s about to retire. Or maybe farmer A uses slave labor and is smart enough to never get caught.
Re: static rent, I meant in your code, not in the idea of hypercapitalism; each node is given pER at the beginning and it doesn’t change. Having some kind of time-varying pER that buyers can predict, together with having higher pER nodes charge lower prices, would start to get at the difference between capitalist and hypercapitalist reason, but that starts to get complicated, and I’d have to think a while longer to conclude that it doesn’t need even more complexity to make sense. (I’ve had other thoughts on how to improve your code, but they keep exploding into endless chains of ‘but if you add this, then you have to add that’)
And when I questioned if future-value-based buying was ‘desirable’, I meant for society. Take the example of the retiring farmer; ‘capitalist reason’ would say to buy from them iff they sell the best-priced apple, whereas hypercapitalist reason would penalize them for their lack of future value.
Also, random thought: it’d be cool to add utility measures. I’d suggest utility per node per month as log(spending/necessities).
Here is a video where I present a more ‘real world’ scenario. And I mean real world in the loosest sense. In it there are 3 actors that all have their role to play and the fallout is interesting.
https://vimeo.com/user17783424/review/115279592/1bb88f885d
Ultimately It would be cool to build a super detailed economic mode. I also think it would be cool to hook it up to something like World of Warcraft.
I do need to do a better job of ‘thinking evil’ because we all know there will be people that try to break the system and use its weakness for gain. The retiring farmer issue is a real problem and I’ve tried to balance it with a loyalty that mirrors what we see in our human life cycles. It is rarely optimal for the 55 year old man to stay with the wife of his youth once she hits menopause and he is still fertile, but we see it all the time...and there is usually something awesome and beautiful about it. Someone who grew up drinking Coke II will stick with it when Coke III comes along because....well nostalgia, loyalty, familiarity. At least that is the theory to be tested.