Ironically enough Sirlin’s games are virtually impossible to play to win (or to lose). He’s a big believer in having all your options being of equal value, so the “game” is in figuring out what your opponent will do and playing the appropriate counter to that. But the result is that playing randomly is just as good as playing strategically.
No. There are good and bad players at, say, Kongai. Whether I would win or lose depended very strongly on how focused I was and how well my team was organized.
It’s the difference between Rock-Paper-Scissors as usually played and RPS if you get 4 points for winning with scissors, 2 for winning with rock, and 1 for winning with paper.
Does to me. But I was never a fan of the two-player fighting games that Sirlin seems to hold in such high regard; I can imagine that people who like those (and there are many such people) might like Sirlin’s games.
Ironically enough Sirlin’s games are virtually impossible to play to win (or to lose). He’s a big believer in having all your options being of equal value, so the “game” is in figuring out what your opponent will do and playing the appropriate counter to that. But the result is that playing randomly is just as good as playing strategically.
No. There are good and bad players at, say, Kongai. Whether I would win or lose depended very strongly on how focused I was and how well my team was organized.
It’s the difference between Rock-Paper-Scissors as usually played and RPS if you get 4 points for winning with scissors, 2 for winning with rock, and 1 for winning with paper.
Those are totally different games.
Doesn’t that make the game uninteresting?
Does to me. But I was never a fan of the two-player fighting games that Sirlin seems to hold in such high regard; I can imagine that people who like those (and there are many such people) might like Sirlin’s games.