Ah, well, yes, violence will get you what you want in the short term, but unless you exterminate your enemies, they’ll still be a liability: violence doesn’t convince anyone, it just makes them more tractable. Heck, even verbal combat, that is, argument, doesn’t usually serve any purpose but convince both parties that they are right.
So, yes, “violence (and rudeness, for that matter) achieves nothing” is a gross simplification. “Violence brings very flawed achievements and has lots of terrible drawbacks” would be much more accurate.
Ah, well, yes, violence will get you what you want in the short term, but unless you exterminate your enemies, they’ll still be a liability: violence doesn’t convince anyone, it just makes them more tractable.
Let’s frame it as comparing two options against each other (not one option against some unspecified ideal outcome). Based on a quantum event, in one branch of the multiverse you use violence, in another you refrain from violence. Is your long-term utility in the first branch necessarily lower than in the second branch?
Your enemies are not a homogenous group. Some of them are very convinced and eager to act, but others just like to join the existing group and be an anonymous part of the mob. Destroy the former, and you don’t have to worry so much about the latter.
A short-term advantage can sometimes be used as a leverage for long-term advantage. If you happen to rule a country, you can change education and media to include your propaganda. This increases the number of your followers in long term. (Back to typical LW topics: If you are an AI capable of recursive self-improvement, paralysing your opponents for a week may be all you need to conquer the universe.)
Depending on specific circumstances… for example, your enemies may be popular because they have an aura of invincibility. Beat them once and you have ruined the aura, which may remove many of their followers.
(Disclaimer: I don’t suggest using violence, I just say that sometimes is may be the better choice, so the “violence doesn’t achieve anything” is untrue.)
Hm. Very true, I’m afraid. Anyway, “violence achieves nothing” is a useful heuristic, and in times of extreme need the use for violence will still impose itself: the meme simply puts up a mental “barrier of potential” that makes sure you really think hard of alternatives before resorting to it.
I tend to distrust ideas whose usefulness depend on not being too compellingly expressed.
If what I actually believe is that there are usually more valuable alternatives than violence, I endorse saying that as compellingly as possible, rather than saying that violence is never valuable no more compellingly than appropriate.
Ah, well, yes, violence will get you what you want in the short term, but unless you exterminate your enemies, they’ll still be a liability: violence doesn’t convince anyone, it just makes them more tractable. Heck, even verbal combat, that is, argument, doesn’t usually serve any purpose but convince both parties that they are right.
So, yes, “violence (and rudeness, for that matter) achieves nothing” is a gross simplification. “Violence brings very flawed achievements and has lots of terrible drawbacks” would be much more accurate.
Let’s frame it as comparing two options against each other (not one option against some unspecified ideal outcome). Based on a quantum event, in one branch of the multiverse you use violence, in another you refrain from violence. Is your long-term utility in the first branch necessarily lower than in the second branch?
Your enemies are not a homogenous group. Some of them are very convinced and eager to act, but others just like to join the existing group and be an anonymous part of the mob. Destroy the former, and you don’t have to worry so much about the latter.
A short-term advantage can sometimes be used as a leverage for long-term advantage. If you happen to rule a country, you can change education and media to include your propaganda. This increases the number of your followers in long term. (Back to typical LW topics: If you are an AI capable of recursive self-improvement, paralysing your opponents for a week may be all you need to conquer the universe.)
Depending on specific circumstances… for example, your enemies may be popular because they have an aura of invincibility. Beat them once and you have ruined the aura, which may remove many of their followers.
(Disclaimer: I don’t suggest using violence, I just say that sometimes is may be the better choice, so the “violence doesn’t achieve anything” is untrue.)
Hm. Very true, I’m afraid. Anyway, “violence achieves nothing” is a useful heuristic, and in times of extreme need the use for violence will still impose itself: the meme simply puts up a mental “barrier of potential” that makes sure you really think hard of alternatives before resorting to it.
I tend to distrust ideas whose usefulness depend on not being too compellingly expressed.
If what I actually believe is that there are usually more valuable alternatives than violence, I endorse saying that as compellingly as possible, rather than saying that violence is never valuable no more compellingly than appropriate.