Even D&D rules connect to the general problem of creating games which are understandable and playable and the problem of creating reasonable facsimiles of reality—these contrast in an interesting way with the scientific problem of creating computationally-tractable models which predict reality, for example.
Even D&D rules connect to the general problem of creating games which are understandable and playable and the problem of creating reasonable facsimiles of reality—these contrast in an interesting way with the scientific problem of creating computationally-tractable models which predict reality, for example.