One of each if nobody has attacked at all (other player’s choice). If an attack has been made then a piece from the player who was not the last attacker.
That would allow some element of a stand-off potential if both players believe they are better served by a smaller scale battle, a stand off that would probably only be stable if at least one of the players was making an error in judgement. It also encourages various feinting strategies that should ensure that most games do not become dominated by a stale mate.
One of each if nobody has attacked at all (other player’s choice). If an attack has been made then a piece from the player who was not the last attacker.
That would allow some element of a stand-off potential if both players believe they are better served by a smaller scale battle, a stand off that would probably only be stable if at least one of the players was making an error in judgement. It also encourages various feinting strategies that should ensure that most games do not become dominated by a stale mate.
Sounds great! I’ll try it.