I guess it doesn’t, when you put it that way. I’d just like an example that has more real-world connections. It’s hard to see how actual intelligent agents would adopt that particular set of strategies. I suspect there are some real world similarities but this seems like an extreme case that’s pretty implausible on the face of it.
It is punishing good behavior in the sense that they’re punishing players for making things better for everyone on the next turn.
I guess it doesn’t, when you put it that way. I’d just like an example that has more real-world connections. It’s hard to see how actual intelligent agents would adopt that particular set of strategies. I suspect there are some real world similarities but this seems like an extreme case that’s pretty implausible on the face of it.
It is punishing good behavior in the sense that they’re punishing players for making things better for everyone on the next turn.