Sure, but it would be on case by case basis. I think game development is too narrow (especially when compared to things like math and physics), but if you consider game design in general, that’s a useful field to know any time you are trying to design an activity so that it’s engaging and understandable.
Sure, but it would be on case by case basis. I think game development is too narrow (especially when compared to things like math and physics), but if you consider game design in general, that’s a useful field to know any time you are trying to design an activity so that it’s engaging and understandable.