Are programmers more likely to pay attention to detail in the middle of a functioning simulation run (rather than waiting until the end before looking at the results), or to pay attention to the causes of unexpected stuttering and resource usage? Could a pattern of enforced ‘rewind events’ be used to communicate?
Are programmers more likely to pay attention to detail in the middle of a functioning simulation run (rather than waiting until the end before looking at the results), or to pay attention to the causes of unexpected stuttering and resource usage? Could a pattern of enforced ‘rewind events’ be used to communicate?