Eh, Braid was a pretty decent puzzle platformer, though maybe story bits were a bit pretentious and could have been left out; I agree with what you say about artsy indie games or educational games.
There is certainly some potential for making rationality games, and an actual stab at implementation is better than a bunch of ideas thrown around in an open thread.
All learning success that’s been attributed to games so far is in my opinion bogus.
Dunno about that—a lot of geeks seem to have learned English or Japanese through games. And of course, you learn skills that are useful in playing other games, though those are not really always transferable to “real world” activities. But then, the same could be said about a lot of “official”education—among all the kids who have classes on calculus or biology or literature or Latin, how many learn things that are useful to them in their lives?
Hello, this is another member of the development team for this project. In doing research for a term paper in one of my classes, I came across this article that addresses some of the issues challenged in this thread. Particularly this statement:
“All learning success that’s been attributed to games so far is in my opinion bogus.”
Here’s some clinical research to validate the legitimacy of learning via video games.
Eh, Braid was a pretty decent puzzle platformer, though maybe story bits were a bit pretentious and could have been left out; I agree with what you say about artsy indie games or educational games.
There is certainly some potential for making rationality games, and an actual stab at implementation is better than a bunch of ideas thrown around in an open thread.
Dunno about that—a lot of geeks seem to have learned English or Japanese through games. And of course, you learn skills that are useful in playing other games, though those are not really always transferable to “real world” activities. But then, the same could be said about a lot of “official”education—among all the kids who have classes on calculus or biology or literature or Latin, how many learn things that are useful to them in their lives?
Hello, this is another member of the development team for this project. In doing research for a term paper in one of my classes, I came across this article that addresses some of the issues challenged in this thread. Particularly this statement:
“All learning success that’s been attributed to games so far is in my opinion bogus.”
Here’s some clinical research to validate the legitimacy of learning via video games.
http://legendarypixel.org/Interactive_health_games.pdf
Good point, I hadn’t thought about that. Though that’s rather unintentional. Games designed to teach languages fail horribly.